3rd Infantry Division SOP's
Edited 03/11/2024 (Converted to Gitbook 12/15/2024)
“Mechanized Infantry focused on combat in Open Terrain and Urban Environments utilizing traditional combined arms tactics. Will conduct Convoy, Anti-Armor, Anti-Air, Ambush, MOUT, Cordon, and Search operations. Will operate as a stand-alone target and objective execution force that will crossover and support the light infantry and other units as needed.”
“Nous Resterons Là"
Weapons
Approved weapons are designated by the mission/mission maker. Authorized accessories are all laser/flashlight combos along with any available bipods, grip pods, vertical grips, or angled foregrips.
Suppressors are NOT authorized for general use, only Command Staff can authorize use and only if necessary for mission success.
Authorized Weapons
Weapons are authorized for use after completing the necessary training and under the appropriate circumstances:
Semi-Automatic/automatic rifles (No Training) (no limitations)
LMG/MMG (ITC) (1 per 4-man team)
Any handgun or secondary weapon, (No Training) (No limitations)
Disposable Anti-Tank weapons (ITC) (Can be carried by riflemen)
Heavy Anti-Tank/Anti-Air (ITC) (Dedicated role, 1 per 4-man team)
Grenade launchers (ITC) (Dedicated role, 1 per 4-man team)
Designated Marksman Rifles (DMR) (1 per 9-man squad)
Crew Served Weapons:
Mortars (MOR) (Assigned by Command)
Static AT or HMG (ITC) (Assigned by Command)
Guided Anti-Tank (ITC) (Assigned by Command)
Sniper Rifles (SNPR) (Assigned by Command, attached asset)
Armed Light vehicles and Armored Personnel Carriers (ITC) (Vehicle has no commander slot, ensure adequate infantry support)
Infantry Fighting Vehicles and Main Battle Tanks (ARMR) (Requires Squad Leader or Armor Squad member for operation, all 3 crew roles must be filled [Driver, Gunner, Commander], Requires a squad of infantry for support)
Artillery (ARTY) (Assigned by Command, requires trained FDC in the field)
Explosives (EOD) (Assigned by command)
Required Trainings and Qualifications
Introductory Training Course (ITC)- Required attendance before taking a permanent squad position. Allows the use of a Light Machine gun (e.g. M249 SAW), grenade launcher (e.g. M203 or M320, underbarrel or stand-alone) and anti-tank weapons (e.g. AT4 or Carl Gustav).
Combat Lifesaver Course (CLS)- Required in order to act as a medic and to carry medications (except Painkillers) and advanced lifesaving equipment.
Explosive Ordinance Disposal Course (EOD)- Required to carry and deploy explosives (e.g. C4) and to defuse explosives.
Designated Marksman Course (DMR)- Required to carry and operate a designated marksman rifle and to use a scope with greater than 4x magnification. Also required in order to carry the Vector range finding tool.
Mortar Course (MOR)- Required to deploy and operate a mortar system.
Artillery Course (ARTY)- Required to operate a field gun, self-propelled artillery system, or rocket artillery system.
Armor Course (ARMR)- Required to operate as the Commander or Gunner in a Main Battle Tank (e.g. M1 Abrams) or Infantry Fighting Vehicle (e.g. M2 Bradley)
Building and Logistics Course (BUI)- Required to lead the construction of static defensive structures (e.g. bunkers) and outposts (FOBs and COPs). Can supervise non-building qualified persons in the construction.
Sniper Course (SNPR)- Required to operate a bolt-action sniper rifle and scope with greater than 4x magnification, required to carry Vector Rangefinder and targeting computer devices.
Role Selection
You may select any slot in any 3ID "Reaper" squad you are qualified for. You must be kitted as the role you selected in the role selection. If you are not, you may be asked to re-slot.
Leadership may ask for members to change slots in order to balance teams and fill gaps in roles.
Vehicle Operations
You may not operate in the gunner position of any motor vehicle without having prior experience or training in its use.
All vehicles with commander seats must have a commander to run. This includes vehicles such as; IFV’s, Tanks, any other vehicle with commander positions
Uniform
You may choose any uniform made available by the mission maker.
Loadouts should be restricted to roughly 80lbs, with 90lbs being the absolute maximum. This is to ensure you will have the stamina required to not slow down movements on foot. If exceptions to this rule are deemed necessary, they must be approved by leadership.
Facial Hair is strictly forbidden. If you are found to have any, you will be asked to change your face.
Patrol Caps and Boonies are authorized for use on base only, outside the wire proper PPE is required. Long range radios should only be used by HQ elements and JTAC/RTOs.
Do not collect or use weapons from other group's arsenals or the enemy, unless out of ammunition and unable to be resupplied.
Basic Gear Loadout
Medical
General Infantry First Aid Kit (IFAK)
15x Bandage (Packing)
5x QuikClot
1x Chest Seal
1x Plasma IV (500ml)
4x Tourniquet
1x Painkillers
No other Medication (other than painkillers) is to be carried by general infantry unless specifically requested by your squad CLS or platoon medic.
Combat Lifesaver / Advanced First Aid Kit (AFAK)
8x 16g IV
2x AAT Kit
20x Bandage (Elastic)
30x Bandage (Packing)
2x Chest Seal
4x EACA
4x Epinephrine
2x FAST IO
6x Penthrox
2x King LT
2x Painkillers
1x Phenylephrine
10x Plasma IV (500ml)
1x Pulse Oximeter
4x Tourniquet
2x Splint
2x M18 Smoke
Grenade (Purple)
Adjust per mission requirements, have additional supplies in vics or squadmate's packs if necessary.
Weapons
Primary Weapon (attachments noted above when applicable)
10x Magazines for standard issue rifles
800+ rounds for 5.56 LMGs (M249)
400+ rounds for 7.62 L/MMG (240b)
10x 40mm HE/HEDP Grenades (when in Grenadier slot)
1-2x additional rockets (when in AT role)
Sidearm (Optional) with spare magazine
Other Gear
Map, Compass, and Map Tools
1x Earplugs
NVGs (if applicable)
Short Range Radio (when available)
2x Fragmentation Grenades
2x White Smoke Grenades
Entrenchment tool
Attendance Expectations
All members of 3ID are expected to mark their attendance whether attending or not at least once within a period of one month. Failure to mark attendance within this time period will result in expulsion from 3ID. You can re-apply at any time by applying in the #Milsim-Applications channel on Discord.
Training and Advancements
While not mandatory, you should attend training courses when they are announced.
All members are expected to be willing to assist new players on basic functions of the game including keybinds, controls, explanation of movement speeds/stances.
Please reach out to unit leadership if you would like to be considered to move into a TL or SL position.
ALiVE SOP for 3ID
When conducting an ALiVE deployment the following SOPs must be followed.
No less than four PAKs (personnel) may conduct an operation(other than logistics in friendly territory) out of the base perimeter at any time. If at any time during an operation you fall below the minimum number, the unit must RTB and fill out the proper After Action Report.
You may leave the base up to 100m for defense if under attack with less than four PAKs.
A minimum of two PAKs may conduct logistics operations inside friendly areas of operation.
When leading a patrol of any kind, the organizer of said patrol / team / squad leader must fill out an After Action Report (AAR) in the active-deployment > AARs channel in the Spearhead discord. If you ping Combat Ready you will be expected to lead. There is a pinned format in the AAR channel to use but the AAR must contain the following:
Date/Time
# of members of each unit in participation
Amount of FKIA/WIA/MIA (friendlies killed, wounded, missing)
Amount of EKIA (including vehicles)
A report of the key points of the mission plan and results. This includes eight digit grid references for any major points of the plan
A picture of your AO on the map and any markings you made
Pictures of POIs, persons of interest, etc are suggested but not required
Keep the FOB clean!!!
Put any spare ammo away in crates, bag bodies and place them in the adjacent building to the ammo crate.
If you are KIA, you may not requisition a vehicle to return to the AO without a minimum of 4 PAKs and clearing with the patrol leader that you are to do so.
While you may want to get back into the AO as quickly as possible, getting yourself or others killed/losing a vehicle is unacceptable.
In vehicle and personal music radios may only be used when not in contact, or under the possibility of contact. Squad lead and above may authorize the use of the music radio. Any abuse of the music radio during operations will result in immediate disciplinary action.
In case of contact with local press, all questions should be diverted to Spearhead HQ. If inside or near a combat zone, press should immediately be removed from the area. In the case of a refusal, force up to and including physical detention is authorized. Non-combatants of all kinds must be released after being detained if they do not present an active threat.
Those wishing to use Armored vehicles on patrols need to follow all regulations regarding their use (including all required crew slots filled by qualified individuals, and a FULL squad of infantry to support it) and clear their usage with Reaper HQ, a Squad leader, or a member of the Armor Squad (Anvil).
Unit Expectations
Professionalism and maturity is expected at all times.
We act in this manner to create a fun and effective environment where the group will not be overwhelmed while in battle. We are the first stop for everyone that joins our Milsim group and your behavior sets the example for ALL members of Spearhead.
3rd Infantry Division is primarily a line based infantry unit. It is expected you will keep your operational composure.
Listen to your command structure.
You
->TL
->SL
->PS
->PL
.Operate with efficiency and without drama.
Keep radio comms clear of any communications other than information which is immediately pertinent.
Keep chatter to a minimum when in the field - keep your head on a swivel - call out only what’s necessary & retain the initiative against the enemy.
Communication
It is vitally important that we observe silence when we are in the “Area of Operation” or “AO”. Remember that you MUST be on PTT (Push to Talk) for all communications; not only over radio, but also local voice.
Outside of the AO; you are free to communicate freely on local voice, filter free. You can BS, joke, hang out, whatever. There is no harm in speaking freely outside of the AO.
Inside of the AO; we are comms-restricted for local voice. It is expected that you keep all communication mission specific and put yourself on whisper (use your squad net if your team is outside whisper range) because the enemy can hear you.
Mission Planning and Execution
While the opinion and perspective of all of our members are appreciated, all operations, objectives, patrols, tactics and executions are at the discretion of the HQ element. The only discussion regarding planning of an operation or execution thereof should happen between the HQ element and the Squad Leaders who will be executing said operation.
You are welcome to approach any HQ element AFTER the mission to discuss your thoughts.
Whatever decision is made will lead to the success or failure of the unit. We don’t always make the correct decision, but we will always do our best to make the right decision.
When you are assigned to a Squad you are expected to follow the commands of your Squad Leader that you are under to the best of your ability. You are allowed to offer suggestions or advice but you will follow your orders and not counteract them or issue your own unless you are the 2IC in the event that the SL is indisposed or there is no other command staff available.
Squad Leaders
Squad leaders are assigned by the HQ element of 3ID.
During operations, Squad Leaders will execute the operation put forward by HQ.
All SOPs previously mentioned regarding Mission Planning and Execution still apply to Squad Leaders. You may not without good reason (such as immediate risk of death) disobey an order from HQ. Suggestions are welcome during the planning/operational phase but will not be welcome after. Please work with your CoC outside of the AO if you would like to participate in the planning of the operation.
Outside of operations, Squad Leaders are leaders for 3ID in general and may assist with training and other specialized objectives given by HQ.
Mandatory Play Time
You must remain in 3ID for a minimum of 30 days before departing to another unit. We do this so that you understand how the group works, and we get to know you prior to you attempting to go do something else. While not mandatory, we offer an introductory course (ITC) which everyone is expected to attend when possible.
Prior service waives this 30-day minimum, however it is still up to the CO’s discretion whether or not you may transfer.
Service must be verified by a Spearhead Staff member.
We also highly encourage you to stay in 3ID! We have lots of leadership and specialist training opportunities.
Links
Culture
3ID prides itself in being a low-drama unit. There is a 0-tolerance policy for petty or insignificant drama. This is not a democracy, and it never will be. To make this abundantly clear; do not disparage or otherwise denigrate other units. You will be immediately removed.
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